Beginning Unreal Game Development

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

eBook Details:

  • Paperback: 389 pages
  • Publisher: WOW! eBook; 1st edition (February 15, 2020)
  • Language: English
  • ISBN-10: 1484256387
  • ISBN-13: 978-1484256381

eBook Description:

Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4

Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile.

Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials.

What You Will Learn

  • Learn the fundamentals of game design
  • Understand how to use Unreal Engine 4
  • Design amazing levels for your characters to play in
  • Script logic to control the behavior of the world you create

With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.

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1 Response

  1. September 30, 2020

    […] Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. […]

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